WebGL2RenderingContext.drawBuffers()
Baseline
Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since 2021年9月.
WebGL 2 API的 WebGL2RenderingContext.drawBuffers()
方法定义了将写入零散数据(fragment colors)的绘制缓存 (draw buffer)。绘制缓存设置了上一次绑定帧缓存状态,如果没有帧缓存可用的话,则用绘制缓存。