WebGL2RenderingContext: texStorage3D() method
Baseline
Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The texStorage3D()
method of the WebGL2RenderingContext
of the WebGL API specifies all levels of three-dimensional texture storage.
Syntax
texStorage3D(target, levels, internalformat, width, height, depth)
Parameters
target
-
A
GLenum
specifying the binding point (target) of the active texture. Possible values:gl.TEXTURE_3D
: A three-dimensional texture.gl.TEXTURE_2D_ARRAY
: A two-dimensional array texture.
levels
-
A
GLint
specifying the number of texture levels. internalformat
-
A
GLenum
specifying the texture store format. For a list of possible values, seeWebGL2RenderingContext.texStorage2D()
. width
-
A
GLsizei
specifying the width of the texture in texels. height
-
A
GLsizei
specifying the height of the texture in texels. depth
-
A
GLsizei
specifying the depth of the texture/the number of textures in aTEXTURE_2D_ARRAY
.
Return value
None (undefined
).
Examples
gl.texStorage3D(gl.TEXTURE_3D, 1, gl.RGB8, 256, 256, 256);
Specifications
Specification |
---|
WebGL 2.0 Specification> # 3.7.6> |
Browser compatibility
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