WebGL2RenderingContext: texStorage3D() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since ⁨September 2021⁩.

Note: This feature is available in Web Workers.

The texStorage3D() method of the WebGL2RenderingContext of the WebGL API specifies all levels of three-dimensional texture storage.

Syntax

js
texStorage3D(target, levels, internalformat, width, height, depth)

Parameters

target

A GLenum specifying the binding point (target) of the active texture. Possible values:

  • gl.TEXTURE_3D: A three-dimensional texture.
  • gl.TEXTURE_2D_ARRAY: A two-dimensional array texture.
levels

A GLint specifying the number of texture levels.

internalformat

A GLenum specifying the texture store format. For a list of possible values, see WebGL2RenderingContext.texStorage2D().

width

A GLsizei specifying the width of the texture in texels.

height

A GLsizei specifying the height of the texture in texels.

depth

A GLsizei specifying the depth of the texture/the number of textures in a TEXTURE_2D_ARRAY.

Return value

None (undefined).

Examples

js
gl.texStorage3D(gl.TEXTURE_3D, 1, gl.RGB8, 256, 256, 256);

Specifications

Specification
WebGL 2.0 Specification
# 3.7.6

Browser compatibility

See also