WebGLRenderingContext: compressedTexImage2D() method
Baseline
Widely available
*
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
* Some parts of this feature may have varying levels of support.
Note: This feature is available in Web Workers.
The compressedTexImage2D()
method of the WebGLRenderingContext
interface of the WebGL API specifies a two-dimensional texture image in a compressed format.
Compressed image formats are only available via the WebGL2RenderingContext
or some WebGL extension.
Syntax
// WebGL 1:
compressedTexImage2D(target, level, internalformat, width, height, border, srcData)
// Additionally available in WebGL 2:
compressedTexImage2D(target, level, internalformat, width, height, border, srcData, srcOffset)
compressedTexImage2D(target, level, internalformat, width, height, border, srcData, srcOffset, srcLengthOverride)
compressedTexImage2D(target, level, internalformat, width, height, border, imageSize, offset)
Parameters
target
-
A
GLenum
specifying the binding point (target) of the active compressed texture. Possible values:gl.TEXTURE_2D
: A two-dimensional texture.gl.TEXTURE_CUBE_MAP_POSITIVE_X
: Positive X face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_X
: Negative X face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_POSITIVE_Y
: Positive Y face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_Y
: Negative Y face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_POSITIVE_Z
: Positive Z face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
: Negative Z face for a cube-mapped texture.
level
-
A
GLint
specifying the level of detail. Level 0 is the base image level and level n is the n-th mipmap reduction level. internalformat
-
A
GLenum
specifying the compressed image format. Compressed image formats are only available via theWebGL2RenderingContext
or some WebGL extension. Possible values:-
When using
WebGL2RenderingContext
:gl.GL_COMPRESSED_R11_EAC
gl.GL_COMPRESSED_SIGNED_R11_EAC
gl.GL_COMPRESSED_RG11_EAC
gl.GL_COMPRESSED_SIGNED_RG11_EAC
gl.GL_COMPRESSED_RGB8_ETC2
gl.GL_COMPRESSED_SRGB8_ETC2
gl.GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
gl.GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
gl.GL_COMPRESSED_RGBA8_ETC2_EAC
gl.GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
-
When using the
WEBGL_compressed_texture_s3tc
extension:ext.COMPRESSED_RGB_S3TC_DXT1_EXT
ext.COMPRESSED_RGBA_S3TC_DXT1_EXT
ext.COMPRESSED_RGBA_S3TC_DXT3_EXT
ext.COMPRESSED_RGBA_S3TC_DXT5_EXT
-
When using the
WEBGL_compressed_texture_s3tc_srgb
extension:ext.COMPRESSED_SRGB_S3TC_DXT1_EXT
ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
-
When using the
WEBGL_compressed_texture_etc
extension:ext.COMPRESSED_R11_EAC
ext.COMPRESSED_SIGNED_R11_EAC
ext.COMPRESSED_RG11_EAC
ext.COMPRESSED_SIGNED_RG11_EAC
ext.COMPRESSED_RGB8_ETC2
ext.COMPRESSED_RGBA8_ETC2_EAC
ext.COMPRESSED_SRGB8_ETC2
ext.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
ext.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
ext.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
-
When using the
WEBGL_compressed_texture_pvrtc
extension:ext.COMPRESSED_RGB_PVRTC_4BPPV1_IMG
ext.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
ext.COMPRESSED_RGB_PVRTC_2BPPV1_IMG
ext.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
-
When using the
WEBGL_compressed_texture_etc1
extension:ext.COMPRESSED_RGB_ETC1_WEBGL
-
When using the
WEBGL_compressed_texture_astc
extension:ext.COMPRESSED_RGBA_ASTC_4x4_KHR
,ext.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
ext.COMPRESSED_RGBA_ASTC_5x4_KHR
,ext.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
ext.COMPRESSED_RGBA_ASTC_5x5_KHR
,ext.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
ext.COMPRESSED_RGBA_ASTC_6x5_KHR
,ext.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
ext.COMPRESSED_RGBA_ASTC_6x6_KHR
,ext.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
ext.COMPRESSED_RGBA_ASTC_8x5_KHR
,ext.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
ext.COMPRESSED_RGBA_ASTC_8x6_KHR
,ext.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
ext.COMPRESSED_RGBA_ASTC_8x8_KHR
,ext.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
ext.COMPRESSED_RGBA_ASTC_10x5_KHR
,ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
ext.COMPRESSED_RGBA_ASTC_10x6_KHR
,ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
ext.COMPRESSED_RGBA_ASTC_10x6_KHR
,ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
ext.COMPRESSED_RGBA_ASTC_10x10_KHR
,ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
ext.COMPRESSED_RGBA_ASTC_12x10_KHR
,ext.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
ext.COMPRESSED_RGBA_ASTC_12x12_KHR
,ext.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
-
When using the
EXT_texture_compression_bptc
extension:ext.COMPRESSED_RGBA_BPTC_UNORM_EXT
ext.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT
ext.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT
ext.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT
-
When using the
EXT_texture_compression_rgtc
extension:ext.COMPRESSED_RED_RGTC1_EXT
ext.COMPRESSED_SIGNED_RED_RGTC1_EXT
ext.COMPRESSED_RED_GREEN_RGTC2_EXT
ext.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT
-
width
-
A
GLsizei
specifying the width of the texture in texels. height
-
A
GLsizei
specifying the height of the texture in texels. depth
-
A
GLsizei
specifying the depth of the texture/the number of textures in aTEXTURE_2D_ARRAY
. border
-
A
GLint
specifying the width of the border. Must be 0.
The texture source can be provided in one of two ways: from an ArrayBuffer
(possibly shared) using srcData
, srcOffset
, and srcLengthOverride
; or, in WebGL 2, from gl.PIXEL_UNPACK_BUFFER
using imageSize
and offset
.
srcData
-
A
TypedArray
orDataView
containing the compressed texture data. srcOffset
Optional-
(WebGL 2 only) An integer specifying the index of
srcData
to start reading from. Defaults to0
. srcLengthOverride
Optional-
(WebGL 2 only) An integer specifying the number of elements in
srcData
to read. Defaults tosrcData.length - srcOffset
. imageSize
-
(WebGL 2 only) A
GLsizei
specifying the size of the image data in bytes. offset
-
(WebGL 2 only) A
GLintptr
specifying the starting address in the buffer bound togl.PIXEL_UNPACK_BUFFER
.
Return value
None (undefined
).
Examples
const ext =
gl.getExtension("WEBGL_compressed_texture_s3tc") ||
gl.getExtension("MOZ_WEBGL_compressed_texture_s3tc") ||
gl.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");
const texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.compressedTexImage2D(
gl.TEXTURE_2D,
0,
ext.COMPRESSED_RGBA_S3TC_DXT5_EXT,
512,
512,
0,
textureData,
);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
Specifications
Specification |
---|
WebGL Specification> # COMPRESSEDTEXIMAGE2D> |
Browser compatibility
Loading…
See also
- Using WebGL extensions
WebGLRenderingContext.getExtension()
WebGLRenderingContext.compressedTexSubImage2D()
WebGL2RenderingContext.compressedTexSubImage3D()
WebGL2RenderingContext.compressedTexImage3D()
WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb
WEBGL_compressed_texture_etc
WEBGL_compressed_texture_pvrtc
WEBGL_compressed_texture_etc1
WEBGL_compressed_texture_astc
EXT_texture_compression_bptc
EXT_texture_compression_rgtc